GazeSense™ dla

BADANIA AKADEMICKIE

GazeSenseTM 3D dla BADANIA AKADEMICKIE

EYE TRACKING & ATTENTION DATA

FOR ACADEMIC RESEARCH
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No Headgear

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Live Data and Exports

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Niedrogie

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Automatic Calibration

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Wide Tracking Range

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Discreet Sensor

GAZESENSE SETUP & OUTPUT

HUMAN BEHAVIOR RESEARCH

Attention data can provide an ideal window into cognition and behavior. How a participant perceives a stimulus and their responses can be tracked in real time and remotely via a discreet sensor. With GazeSense, researchers can collect and benchmark fixations, gaze-paths and how a participant observes and responds to a change in their environment.
Human Behavior Research2
Social Interactions 1

SOCIAL INTERACTIONS

Until recently, eye tracking data for social research has been limited in its authenticity due to intrusive headgear. This can be of particular concern when trying to study natural interactions between participants. With Gazesense, remote eye tracking using low-profile sensors allows for a more genuine environment. Attention metrics and responses can be measured avoiding any distraction for those being observed.

CLINICAL RESEARCH

Eye tracking is used to analyze eye movements that can help to identify conditions such as ADHD, autism & dyslexia. GazeSense uses a remote 3D camera, which can be discreetly mounted in front of the participant without headgear or glasses. Data provides for an analysis of gaze-paths and time of fixation in real time or for later analysis.
Clinical Research

CONSUMER GRADE 3D CAMERA TO TRACK

IN A REAL-WORLD SCENARIO

GazeSense utilizes a range of commercially available 3D cameras, so researchers have the flexibility to study attention within or outside of a screen.

ten Intel RealSense D415 is our recommended sensor for most academic applications. Please get in touch with our customer success team to provide you with a recommendation for your use case.

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    Częstotliwość wyświetlania klatek:  30 Hz
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    Zakres śledzenia wzroku: 0,3 - 1,0 m
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    Zakres śledzenia pozycji głowy: 0,3 - 1,5m
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    Pole widzenia: 65° x 40° x 72° (Poziomo × Pionowe × Przekątne)

WYMAGANIA SYSTEMOWE

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    Windows 10 lub Linux Ubuntu 16.04 LTS lub nowszy
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    Procesor Intel® Core™ szóstej generacji lub nowszy
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    USB 3.0
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    2 GB pamięci RAM
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    1 GB wolnego miejsca na dysku twardym
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    3D camera options:
      • Intel RealSense D415 & D435
      • Intel RealSense SR300 (incl. Creative BlasterX Senz3D, Razer Stargazer)
      • Orbbec Astra Embedded S
      • Microsoft Azure Kinect DK
      • Microsoft Kinect 2 for Windows
Sistem

RESPONSIVE JOINT ATTENTION

IN HUMAN-ROBOT INTERACTION

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